# Photogrammetry

Once you have the photogrammetry images generated by Marso Measure, you can complete your normal Photogrammetry Workflow.

For specific tips depending on your photogrammetry software of choice, see [Photogrammetry Tips](https://docs.m-xr.com/marso-measure/resources/photogrammetry-tips).

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## Photogrammetry Checklist

#### Use the images generated by Marso Measure

Images with names *photogrammetry\_xxx* must be used. You can find these by pressing the `Images` button when the job is selected.

{% hint style="info" %}
At this time, you **cannot** use an external software like Lightroom to do this.
{% endhint %}

#### Ensure most cameras are solved accurately

Poorly solved cameras can lead to artifacts in the material measurement later on. We recommend attempting to re-align any bad camera solves. Cameras that cannot be aligned should be removed from the scene or disabled.

#### Include any stands or supports in your bounding box

Any geometry that might obstruct a camera's view of the subject should not be removed, but exported separately as a [Mesh Mask](https://docs.m-xr.com/marso-measure/getting-started/photogrammetry/mask-mesh-and-manual-uv-unwrap)

#### Scale the Solved Scene

It is essential that the scene is scaled. The recommended approach is to place two markers at a known distance apart in the scene, and once solve apply the distance constraint.

{% hint style="info" %}
You can also re-scale with Blender by following the instructions [here](https://docs.m-xr.com/marso-measure/resources/re-scaling-an-alembic-with-blender).
{% endhint %}

#### UV Unwrap the subject

A UV Unwrap is required for Marso Measure to export textures. This can be done automatically by the photogrammetry software by running the texturing process, or [Manually](https://docs.m-xr.com/marso-measure/getting-started/photogrammetry/mask-mesh-and-manual-uv-unwrap) if you prefer.

{% hint style="info" %}
For optimal UVs we recommend generating the texture at the same resolution or lower resolution than the textures you wish to output from Marso Measure.&#x20;

A UV Unwrap at higher resolution than the final textures may cause artifacts.
{% endhint %}

#### Use the Export Configuration

For Reality capture we provide Export Configurations that can be loaded to ensure the export settings are correct:

* [Reality Capture - Alembic Export](https://f005.backblazeb2.com/file/maestro-external-releases/confluence_files/reality_capture_1.4_alembic_export_settings.xml)
* [Reality Capture - ST Map](https://f005.backblazeb2.com/file/maestro-external-releases/confluence_files/reality_capture_1.4_ST_map_export_settings.xml)

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{% hint style="warning" %}
A very high number of polygons in the mesh may cause Marso Measure to exceed the available VRAM on your system. If this occurs, simplify the mesh and reattempt the process.&#x20;

Marso Measure can produce highly detailed normals, even on medium to low poly meshes.
{% endhint %}

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