Photogrammetry
Follow this page when completing photogrammetry.
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Follow this page when completing photogrammetry.
Once you have the photogrammetry images generated by Marso Measure, you can complete your normal Photogrammetry Workflow.
For specific tips depending on your photogrammetry software of choice, see Photogrammetry Tips.
Images with names photogrammetry_xxx must be used. You can find these by pressing the Images button when the job is selected.
At this time, you cannot use an external software like Lightroom to do this.
Poorly solved cameras can lead to artifacts in the material measurement later on. We recommend attempting to re-align any bad camera solves. Cameras that cannot be aligned should be removed from the scene or disabled.
Any geometry that might obstruct a camera's view of the subject should not be removed, but exported separately as a Mesh Mask
It is essential that the scene is scaled. The recommended approach is to place two markers at a known distance apart in the scene, and once solve apply the distance constraint.
You can also re-scale with Blender by following the instructions here.
A UV Unwrap is required for Marso Measure to export textures. This can be done automatically by the photogrammetry software by running the texturing process, or Manually if you prefer.
For optimal UVs we recommend generating the texture at the same resolution or lower resolution than the textures you wish to output from Marso Measure.
A UV Unwrap at higher resolution than the final textures may cause artifacts.
A very high number of polygons in the mesh may cause Marso Measure to exceed the available VRAM on your system. If this occurs, simplify the mesh and reattempt the process.
Marso Measure can produce highly detailed normals, even on medium to low poly meshes.
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