For the complete documentation index, see llms.txt. This page is also available as Markdown.

Blender

Follow this page for guidance when using your asset in Blender.


Using your asset in Blender

  1. Import your mesh from the alembic. (Camera's can be hidden or deleted)

  2. Choose your settings, set 'Render Engine' to 'Cycles' and 'Device' to 'GPU Compute'.

  3. Apply your textures, see below for choices:

Blender Cycles Specular Workflow - Experimental


Applying Textures

For Marso Measure’s new specular workflow, a custom node-graph is required, as BlenderCycles does not natively support a true specular workflow.

  1. For our experimental specular workflow , you will need to use the ‘Add Shader’ node to add a Principle BSDF shader to a Diffuse BSDF shader. It is important that you also set Metallic & Specular to 1 as shown below.