Welcome to Marso Studio by M-XR
An introduction to Marso Studio.
Marso Studio is M-XR's node-based web app for building production-ready 3D assets and giving them physically-based materials grounded in real-world measurement.
Describe an environment and Marso Studio breaks it into its individual objects, builds each one as a separate 3D asset, and predicts a full PBR material stack for every one of them. Or bring a single mesh you already have and texture just that. Both routes run in the same node editor, in your browser.
Scene generation
Scene generation is the main route through Marso Studio. A favela street, a teenage bedroom, a mechanic's workshop — you start from one scene image and finish with every object in it as a separate, textured, production-ready asset.
The scene isn't generated as one enormous mesh. It's decomposed into objects, and each object is reconstructed on its own — so an object half-hidden behind something else in the scene still comes out as a complete asset:
Scene Generation — describe the environment and get a scene image
Detect Objects breaks it into its individual objects
You choose what to keep — everything is selected by default, and nothing expensive runs until you confirm
Reference images, 3D models and PBR run across every object you selected
Export the whole scene, or any object on its own
Scene generation is the Bulk workflow — pick it when you create a project and the starting nodes are already there. Start with Generate a scene.
The material model
At the heart of Studio is I2M (Image-to-Material) — M-XR's foundational material model. Give it a textured mesh and it predicts a complete PBR material stack in minutes: albedo, metallic, roughness and IOR.
I2M is trained on Marso Measure's measured material data rather than hand-authored guesswork, so its predictions are physically grounded and drop straight into a production pipeline. (Normal map prediction is in active development.)
The node editor
Every route is built from nodes, and you can assemble your own pipeline from any of them:
Scene — describe an environment with Scene Generation, break it into objects with Detect Objects, then build per-object references with Generate Reference Images
Images — generate an image from a prompt, create a multi-view turntable, or edit an existing image
3D — turn an image into a mesh with Generate 3D Model, or bring your own with 3D Model Upload (GLB, USD or FBX)
Materials — run Generate PBR Textures to predict and attach a full material set with I2M
Preview & export — inspect the result in the 3D viewer, then download the textured asset and its individual maps
When you create a project you choose a workflow, and the starting nodes are placed for you:
Bulk — Scene Generation → Detect Objects, for a whole environment
Individual — 3D Model Upload → Generate PBR Textures, for a single asset
Who it's for
Marso Studio is built for teams and creators who need realistic 3D assets at volume — AAA/AA game studios, VFX houses, fashion and product visualisation, cultural heritage, and solo artists. If you understand meshes, UVs and PBR workflows, you'll be productive in minutes.
What you'll need
An idea for a scene, an image, or a textured 3D asset — GLB, USD or FBX
An M-XR account
If you're bringing your own mesh, it's worth a two-minute read of Preparing your assets so your file isn't rejected at the door.
How it's charged
Marso Studio runs on credits — each generation step spends a set number, and your balance is always shown at the top of the screen. Scenes are charged per object, so what a scene costs depends on how many objects you choose to keep.
You get free credits to start with, and more on any day you open the app. See Credits & billing for the full breakdown.
Early access
Marso Studio is in early access and improving quickly. You may hit rough edges — the web renderer is still being refined, and some predictions are stronger than others depending on your input. Your feedback directly shapes the product. See the Early access brief for what to expect and how to report issues.
New here? Start with How Marso Studio works, then run your first scene through the Quickstart.
Last updated

