How Marso Studio Works
This page describes how Marso Studio works.
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This page describes how Marso Studio works.
This is the very first release of Marso Studio, expect bugs and errors - you are in the first 500 users. Your feedback in greatly appreciated
Marso Studio takes a 3D asset (as a.glbfile) containing a mesh and its base colour texture, runs it through our I2M model, and outputs a PBR texture pack:
Albedo — refined base colour
Roughness — surface micro-detail
IOR (Index of Refraction) — dielectric reflectivity
Metallic — conductor vs. insulator classification
The model predicts these maps from the base texture and applies them back onto the mesh. You're adding PBR to an existing asset — not fixing the asset itself.
You can toggle on Show Normal Map in the 3D viewer within Marso Studio. Please note: this does not affect the generated PBR output, only the render within the viewer.
Our I2M model can also produce specular and diffuse maps. Web viewers are unable to support this, so they will only be available via the I2M API.
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