For the complete documentation index, see llms.txt. This page is also available as Markdown.

Quickstart

This guide takes you from a blank canvas to a fully textured asset. Pick the route that matches what you have.

Before you start: check that your asset meets the file requirements. Most early problems come from inputs that were never going to work.

Route A — I already have a 3D model

Use the PBR Pipeline template.

  1. Open Marso Studio and create a new project.

  2. Add the PBR Pipeline template. It wires up two nodes: Load 3D Model → Generate PBR Textures.

  3. In Load 3D Model, upload your .glb, .usdz or .fbx.

  4. Run Generate PBR Textures (10 credits). The model predicts your materials — usually a few minutes.

  5. Inspect the result in the 3D viewer.

  6. Export the textured asset and its individual maps.

Route B — I'm starting from an idea or an image

Use the Generate 3D Pipeline template.

  1. New project → add the Generate 3D Pipeline template. It wires up: Image Generation → Generate 3D Model → Generate PBR Textures.

  2. In Image Generation, enter a prompt (1 credit). Prefer your own image? Swap in an Image node and upload it instead.

  3. Generate 3D Model turns that image into a mesh (4 credits).

  4. Generate PBR Textures applies materials (10 credits).

  5. Preview in the 3D viewer, then export.

Route B credit tally: roughly 15 credits end-to-end (1 + 4 + 10). See Credits & billing.

What you get

Every successful run gives you the textured asset plus its individual maps — albedo, metallic, roughness and IOR.

Next steps

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