Quickstart
This guide takes you from a blank canvas to a fully textured asset. Pick the route that matches what you have.
Last updated
This guide takes you from a blank canvas to a fully textured asset. Pick the route that matches what you have.
Before you start: check that your asset meets the file requirements. Most early problems come from inputs that were never going to work.
Use the PBR Pipeline template.
Open Marso Studio and create a new project.
Add the PBR Pipeline template. It wires up two nodes: Load 3D Model → Generate PBR Textures.
In Load 3D Model, upload your .glb, .usdz or .fbx.
Run Generate PBR Textures (10 credits). The model predicts your materials — usually a few minutes.
Inspect the result in the 3D viewer.
Export the textured asset and its individual maps.
Use the Generate 3D Pipeline template.
New project → add the Generate 3D Pipeline template. It wires up: Image Generation → Generate 3D Model → Generate PBR Textures.
In Image Generation, enter a prompt (1 credit). Prefer your own image? Swap in an Image node and upload it instead.
Generate 3D Model turns that image into a mesh (4 credits).
Generate PBR Textures applies materials (10 credits).
Preview in the 3D viewer, then export.
Route B credit tally: roughly 15 credits end-to-end (1 + 4 + 10). See Credits & billing.
Every successful run gives you the textured asset plus its individual maps — albedo, metallic, roughness and IOR.
Understand the full pipeline → Nodes reference
Get better results → Sourcing & preparing assets
Something not working? → Troubleshooting
Last updated
