# Changelog

<details>

<summary>26.0.1</summary>

Fixes

* Fixed an issue where roughness would be flipped vertically upon export.
* Fixed a small issue with the deployment of I2M.

Updates

* Added a View Normal Map toggle to the 3D viewer to improve render quality.
* Added a solution to convert a specular/gloss workflow to metal/rough due to a deprecation of it's support in one of the libraries we use.
* Added a feedback form where users can earn more credits by submitting detailed feedback.

</details>


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