For the complete documentation index, see llms.txt. This page is also available as Markdown.

Troubleshooting

Most issues fall into one of the categories below. If none of these solve it, see Contact & support.

My file was rejected

Cause
Fix

No base-colour texture

Add an image-based base-colour texture before uploading

Coloured with vertex data only

Vertex colours aren't textures — bake to a texture map

Textures referenced externally (URI/file path)

Embed textures in the file, or bundle them (see below)

FBX zip not following the naming convention

Name the base-colour map game.color.png, color.png, albedo.png, basecolor.png or base_color.png

A material with no texture

Make sure every material has a base-colour texture

Full rules: 3D file support.

My results don't look right

  • Check the input first. Marso Studio enhances materials but can't fix bad geometry, overlapping UVs, or a poor scan.

  • Remove any existing PBR. Bring a clean, base-colour asset — assets that already carry PBR work against the prediction.

  • Flat-shaded AI assets predict poorly. Generative meshes work best when shading and lighting cues are baked into the base colour.

  • Complex geometry can produce coverage artefacts on some surfaces — try a cleaner or simpler asset to compare.

See Sourcing & preparing assets.

It looks wrong in the viewer

The web viewer is still being refined during early access. If a result looks off in the viewer, download and check the exported maps before assuming the generation failed.

Generation failed or timed out

  • Keep files under 100 MB.

  • Run one generation at a time during early access.

  • Retry once — if it fails again, grab a screenshot of any error and contact us.


Still stuck? → Contact & support

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