> For the complete documentation index, see [llms.txt](https://docs.m-xr.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.m-xr.com/marso-studio/help-and-support/troubleshooting.md).

# Troubleshooting

Most issues fall into one of the categories below. If none of these solve it, see Contact & support.

### My file was rejected

| Cause                                          | Fix                                                                                                       |
| ---------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| No base-colour texture                         | Add an image-based base-colour texture before uploading                                                   |
| Coloured with vertex data only                 | Vertex colours aren't textures — bake to a texture map                                                    |
| Textures referenced externally (URI/file path) | Embed textures in the file, or bundle them (see below)                                                    |
| FBX zip not following the naming convention    | Name the base-colour map `game.color.png`, `color.png`, `albedo.png`, `basecolor.png` or `base_color.png` |
| A material with no texture                     | Make sure every material has a base-colour texture                                                        |

Full rules: [3D file support](/marso-studio/preparing-your-assets/3d-file-support.md).

### My results don't look right

* **Check the input first.** Marso Studio enhances materials but can't fix bad geometry, overlapping UVs, or a poor scan.
* **Remove any existing PBR.** Bring a clean, base-colour asset — assets that already carry PBR work against the prediction.
* **Flat-shaded AI assets predict poorly.** Generative meshes work best when shading and lighting cues are baked into the base colour.
* **Complex geometry** can produce coverage artefacts on some surfaces — try a cleaner or simpler asset to compare.

See [Sourcing & preparing assets](/marso-studio/preparing-your-assets/sourcing-and-preparing-assets.md).

### It looks wrong in the viewer

The web viewer is still being refined during early access. If a result looks off **in the viewer**, download and check the exported maps before assuming the generation failed.

### Generation failed or timed out

* Keep files **under 100 MB**.
* Run **one generation at a time** during early access.
* Retry once — if it fails again, grab a screenshot of any error and contact us.

***

Still stuck? → [Contact & support](/marso-studio/help-and-support/contact-support.md)


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