Nodes reference
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Marso Studio is built around nodes. Each node is one step — generate or load an asset, generate or edit an image, apply materials. Connect a node's output to the next node's input to build a pipeline, or start from a template that wires a pipeline up for you.
Nodes are grouped into Image, 3D, Utility and Templates.
Upload an image to use as a starting point in your pipeline.
Input: image file
Output: image
Cost: no credits
Generate an image from a text prompt.
Input: text prompt
Output: image
Cost: 1 credit
Generate a multi-view set of an object from a single image — useful for a stronger 3D reconstruction.
Input: image
Output: multiple views of the object
Cost: 4 credits
Edit or refine an existing image with a prompt.
Input: image + prompt
Output: edited image
Cost: 1 credit
Upload your own 3D asset (.glb, .usdz or .fbx). See 3D file support.
Input: 3D file
Output: 3D model
Cost: no credits
Turn an image into a 3D mesh.
Input: an image, or a multi-view set
Output: 3D model
Cost: 4 credits (single image) · 5 credits (multi-view input)
Run I2M to predict a full PBR material stack — albedo, metallic, roughness and IOR — for a textured mesh.
Input: textured 3D model
Output: textured 3D model + individual PBR maps
Cost: 10 credits
Pre-built pipelines that wire nodes together for common journeys:
PBR Pipeline — Load 3D Model → Generate PBR Textures. See Apply PBR to your own model.
Generate 3D Pipeline — Image Generation → Generate 3D Model → Generate PBR Textures. See From image to textured 3D.
Image Upload
—
Image Generation
1
Image Edit
1
Multiview
4
3D Model Upload
—
Generate 3D Model (single image)
4
Generate 3D Model (multi-view)
5
Generate PBR Textures
10
See Credits & billing for how credits work.
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