For the complete documentation index, see llms.txt. This page is also available as Markdown.

Previewing & exporting

When a generation finishes, inspect the result in the 3D viewer and then download it in the format you need.

The 3D viewer

Before you export, use the viewer to check the result:

  • Multiple HDRIs — switch between lighting environments to see how the materials respond.

  • Rotate the lighting — spin the environment to catch reflections and highlights from different angles.

  • Show albedo — view the base colour with the materials stripped back.

  • Compare PBR vs non-PBR — toggle between the original asset and the textured result.

The web viewer is still being refined during early access. If something looks off in the viewer, download the maps and check them before assuming the result is wrong.

Export options

You can download either:

  • Textures only — the individual PBR maps as PNG files (albedo, metallic, roughness, IOR).

  • 3D mesh with embedded textures — the full asset with its materials packed in, ready to drop into your pipeline. Files will be output as a USD file.

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