Apply PBR to your own model
The fastest way to add PBR materials to an asset you already have. This is what a Single asset project opens with.
This is a single-asset route. If you want a whole environment rather than one object, see Generate a scene.
Nodes: Load 3D Model → Generate PBR Textures
When to use this
You already have a textured mesh — a scan, a purchased asset, something out of your own pipeline — and you want I2M to predict its material stack.
Steps
Create a new project and choose Single asset. You land on Load 3D Model → Generate PBR Textures.
In Load 3D Model, upload your
.glb,.usdzor.fbx. Uploading is free — you're only charged when you generate.Run Generate PBR Textures. Usually a few minutes.
Preview in the 3D viewer — switch HDRIs and compare against the original to check the prediction.
Export the textured asset and its individual maps.
What you get
Albedo, metallic, roughness and IOR, as individual maps and as a textured mesh. (Normal map prediction is in active development.)
Tips
Bring a clean, base-colour asset. Assets that already carry PBR work against the prediction — strip existing material data first.
Check your UVs before you spend the credits. I2M enhances materials; it can't fix overlapping UVs or broken geometry.
Keep files under 100 MB.
See 3D file support for the full input rules, the Nodes reference, and Credits & billing.
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