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The fastest way to add measured PBR materials to an asset you already have, using the PBR Pipeline template.
Pipeline: Load 3D Model → Generate PBR Textures Cost: 10 credits
You have a textured 3D model — an artist-made asset, a photogrammetry scan, or an AI-generated mesh — and you want a full PBR material stack for it.
Your file meets the 3D file support rules (embedded base-colour texture, supported format).
The asset does not already have PBR materials. See Sourcing & preparing assets.
Create a new project and add the PBR Pipeline template.
In Load 3D Model, upload your .glb, .usdz or .fbx.
Run Generate PBR Textures (10 credits). The model predicts albedo, metallic, roughness and IOR — usually a few minutes.
Inspect the result in the 3D viewer.
Export the textured asset and its individual maps.
If the result looks off, the input is the usual cause — recheck UVs and confirm there's no existing PBR.
The web viewer is still being refined; if it looks wrong in-viewer, check the exported maps before re-running.
See the full Nodes reference for what each node does.
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