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From image to textured 3D

Generate a 3D asset from scratch and texture it — all in one pipeline. This is the Gen3D → PBR workflow, built on the Generate 3D Pipeline template.

Generating geometry is only half the job — an untextured or flat-shaded mesh isn't production-ready. Running it through I2M grounds the asset in measured PBR materials, so what you export drops straight into a render or game pipeline.

When to use this

You're starting from an idea, a prompt, or a single reference image and want a fully textured 3D asset at the end.

Steps

  1. Create a new project and add the Generate 3D Pipeline template.

  2. In Image Generation, enter a prompt (1 credit). (Prefer your own image? Swap in an Image node and upload it instead.)

  3. Generate 3D Model turns that image into a mesh (4 credits for a single image).

  4. Generate PBR Textures applies the material stack (10 credits).

  5. Preview in the 3D viewer, then export the textured asset and its maps.

Variations

  • Upload your own image — replace Image Generation with an Image node.

  • Refine the image first — add an Image Edit node (1 credit) before generating the 3D model.

  • Improve the 3D reconstruction — use a Multiview node (4 credits) to produce multiple views of the object before Generate 3D Model (multi-view input: 5 credits).

Tips

  • A clean, well-lit source image with clear shading produces a better mesh and better materials.

  • See the full Nodes reference and Credits & billing.

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