From image to textured 3D
Generate a 3D asset from scratch and texture it — all in one pipeline. This is the Gen3D → PBR workflow, built on the Generate 3D Pipeline template.
Generating geometry is only half the job — an untextured or flat-shaded mesh isn't production-ready. Running it through I2M grounds the asset in measured PBR materials, so what you export drops straight into a render or game pipeline.
When to use this
You're starting from an idea, a prompt, or a single reference image and want a fully textured 3D asset at the end.
Steps
Create a new project and add the Generate 3D Pipeline template.
In Image Generation, enter a prompt (1 credit). (Prefer your own image? Swap in an Image node and upload it instead.)
Generate 3D Model turns that image into a mesh (4 credits for a single image).
Generate PBR Textures applies the material stack (10 credits).
Preview in the 3D viewer, then export the textured asset and its maps.
Variations
Upload your own image — replace Image Generation with an Image node.
Refine the image first — add an Image Edit node (1 credit) before generating the 3D model.
Improve the 3D reconstruction — use a Multiview node (4 credits) to produce multiple views of the object before Generate 3D Model (multi-view input: 5 credits).
Tips
A clean, well-lit source image with clear shading produces a better mesh and better materials.
See the full Nodes reference and Credits & billing.
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