gearMask Mesh & Manual UV Unwrap

See this page for more information regarding Mash Mesh and Manual UV Unwrap.

Mask Mesh

The Mask Mesh is a separate mesh file from the Subject Mesh. It should contain any geometry within the scene that occludes the subject from a given camera view.

In this example, the plinth occludes the shoe for the lower cameras (see below)

circle-exclamation

To avoid this, use a separate 'Mask Mesh' to denote unwanted geometry that occludes the subject, in this case, the plinth. Blue (Asset) will be used for the final texture, Red (Plinth) will not.

triangle-exclamation

Manual UV Unwrap

You are welcome to UV unwrap the mesh yourself in an application of your choosing before importing it into Marso Measure.

Photogrammetry → .abc → UV Unwrap → .abc → Marso Measure

Just be sure to adhere to the following:

  • You must export this new mesh as an alembic (.abc) file, with cameras, normals, and triangles rather than quads.

  • Only do a single UV Page.

  • Ensure the scale or units of the Object & Scene does not change upon export.

  • Ensure that the cameras are exported within the alembic (.abc) file and have not been renamed or re-ordered.

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