M-XR Docs
  • Welcome
  • Marso
  • Welcome to Marso by M-XR
  • Requirements
    • Capture Requirements
      • Coverage
      • Light Sources
      • Supported RAW Formats
    • Processing Requirements
  • Getting Started
    • Installation
    • Setup
    • Capture
    • Create Job
    • Photogrammetry
    • Processing
  • Using Results
    • Blender
    • Unreal Engine 5+
  • Resources
    • Capturing a Calibration Image
      • Grey Cards | Known Values
        • Spyder Checkr | Datacolor
        • ColourChecker Passport Photo 2 | X-Rite
    • Creating an Exposure Calibration
    • Creating a Light System
    • Photogrammetry Tips
      • Agisoft Metashape
      • Reality Capture
    • Re-Scaling an alembic with Blender
    • Mask Mesh, UV Bleed & Manual UV Unwrap
    • Multiple Machines
    • Advanced features
  • Help & Support
    • Common Issues
    • Known Issues
    • Contact Support
  • Additional Information
    • Processing Times
    • Changelog
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  1. Getting Started

Photogrammetry

Follow this page when completing photogrammetry.

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Last updated 2 months ago

Once you have the photogrammetry images generated by Marso, you can complete your normal Photogrammetry Workflow.

For specific tips depending on your photogrammetry software of choice, see .


Photogrammetry Checklist

Use the images generated by Marso

Images with names photogrammetry_xxx must be used. You can find these by pressing the Images button when the job is selected.

Ensure most cameras are solved accurately

Poorly solved cameras can lead to artifacts in the material measurement later on. We recommend attempting to re-align any bad camera solves. Cameras that cannot be aligned should be removed from the scene or disabled.

Include any stands or supports in your bounding box

Any geometry that might obstruct a camera's view of the subject should not be removed, but exported separately as a

Scale the Solved Scene

It is essential that the scene is scaled. The recommended approach is to place two markers at a known distance apart in the scene, and once solve apply the distance constraint.

You can also re-scale with Blender by following the instructions .

UV Unwrap the subject

A UV Unwrap is required for Marso to export textures. This can be done automatically by the photogrammetry software by running the texturing process, or if you prefer.

For optimal UVs we recommend generating the texture at the same resolution or lower resolution than the textures you wish to output from Marso.

A UV Unwrap at higher resolution than the final textures may cause artifacts.

For Reality capture we provide Export Configurations that can be loaded to ensure the export settings are correct:


A very high number of polygons in the mesh may cause Marso to exceed the available VRAM on your system. If this occurs, simplify the mesh and reattempt the process.

Marso can produce highly detailed normals, even on medium to low poly meshes.


Use the Export Configuration

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Photogrammetry Tips
Mesh Mask
here
Manually
Reality Capture - Alembic Export
Reality Capture - ST Map
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