Unreal Engine 5+
Please follow the guidance on this page when using Unreal Engine 5+.
Last updated
Please follow the guidance on this page when using Unreal Engine 5+.
Last updated
Start a new project, ensure that 'Quality Preset' is set to maximum and 'Raytracing' is enabled.
Once loaded in, in the content browser, select import.
Navigate to your alembic file and select it in file explorer, use the settings below
Once imported, from the content drawer, drag your object into the viewport to place it.
Then select all of the EXR files in the results from Marso and add them to your content drawer (see image below):
Double click on the normals and it will open the file inside Unreal Engine (see image below):
Then follow and set the same settings you see in the image below:
Now, from the content drawer, create a new material.
Double click to open the material editor. Then setup your nodegraph using the texture files from the content drawer to look like this (see below):
Save the material and return to the viewport.
Drag and drop the material from the content drawer onto your mesh (see below):
Your asset should now be ready for use in Unreal Engine.