Blender
Follow this page for guidance when using your asset in Blender.
Last updated
Follow this page for guidance when using your asset in Blender.
Last updated
If you want to save time use our add-on that loads the textures and configures the material nodes automatically! Follow Blender’s steps for installing an add-on.
Import your mesh from the alembic. (Camera's can be hidden or deleted)
Choose your settings, set 'Render Engine' to 'Cycles' and 'Device' to 'GPU Compute'.
Apply your textures, see below for choices:
In the shading workspace, create a material on your mesh object by going to: Add > Shader > Principled BSDF.
Load in each of your image textures using an image node. Connect them up as shown below, being careful to set all of their 'Color Space' to 'Linear' (when exr) except 'Normals' which should be set to 'Non-Color' and should go into the shader through a 'Normal Map' node with the UV map selected.