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Blender

Follow this page for guidance when using your asset in Blender.

M-XR Blender Add On

If you want to save time use our add-on that loads the textures and configures the material nodes automatically! Follow Blender’s steps for installing an add-on.


Using your asset in Blender

  1. Import your mesh from the alembic. (Camera's can be hidden or deleted)

  2. Choose your settings, set 'Render Engine' to 'Cycles' and 'Device' to 'GPU Compute'.

  3. Apply your textures, see below for choices:


Applying Textures

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