Processing
Follow this page when you are ready to process.
Once you have produced an Alembic, ST Map(s), and optional Mask Mesh, you are ready to process the Job to produce your textures.
To Process a Job select it, click Queue
and choose the Process
tab.
Processing Configuration
Select the Exposure Preset for your capture system. If you haven't already you will need use your Calibration Image to Create One.
Select the Photogrammetry Software used
Provide the path to the Alembic, ST Map, and optional Mask Mesh exported from photogrammetry.
Select your shader workflow:
Blender Cycles (Recommended)
Blender Cycles Specular Workflow (Experimental).
We recommend leaving UV bleed on, if you have an alternative solution and wish to turn this off, simply untick the box.
Choose your desired UV texture resolution (If multiple are selected, the material will be processed at the highest resolution and smaller textures will be down-sampled from it).
Click queue to add the job to the processing queue.
Click start to start all jobs in the queue. Once running you can see the progress bar at the bottom.
Interrupting a job
A running job can be interrupted with either the stop or pause button. Both will keep any progress up to the current step, the pause button will return it to the front of the queue and the stop button will remove it from the queue and start processing the next item.
When Textures are available, the status will be Done
. You can click Results
to open Explorer at the Textures, in your Output Directory.
Last updated