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      • Coverage
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  • Getting Started
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    • Photogrammetry
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  • Using Results
    • Blender
    • Unreal Engine 5+
  • Resources
    • Capturing a Calibration Image
      • Grey Cards | Known Values
        • Spyder Checkr | Datacolor
        • ColourChecker Passport Photo 2 | X-Rite
    • Creating an Exposure Calibration
    • Creating a Light System
    • Photogrammetry Tips
      • Agisoft Metashape
      • Reality Capture
    • Re-Scaling an alembic with Blender
    • Mask Mesh, UV Bleed & Manual UV Unwrap
    • Multiple Machines
    • Advanced features
  • Help & Support
    • Common Issues
    • Known Issues
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  • Additional Information
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On this page
  • Scaling
  • Exporting
  1. Resources
  2. Photogrammetry Tips

Reality Capture

If you are using Reality Capture for photogrammetry, please follow this page for guidance.

PreviousAgisoft MetashapeNextRe-Scaling an alembic with Blender

Last updated 2 months ago

Scaling

This can be done quite easily by using markers and setting a constraint, then updating the alignment to apply the constraint.

Exporting

  1. Go to exports.

  2. Go to dense mesh model and textures.

  3. Click the small button on the left, it is an arrow pointing up and into the tray.

  4. Upload our .

Be sure to enable normals when exporting your alembic.

  1. Go to exports.

Go to camera alignment, select ST Maps and use the settings below or use our .

export configs
export configs
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