M-XR Docs
  • Welcome
  • Marso
  • Welcome to Marso by M-XR
  • Requirements
    • Capture Requirements
      • Coverage
      • Light Sources
      • Supported RAW Formats
    • Processing Requirements
  • Getting Started
    • Installation
    • Setup
    • Capture
    • Create Job
    • Photogrammetry
    • Processing
  • Using Results
    • Blender
    • Unreal Engine 5+
  • Resources
    • Capturing a Calibration Image
      • Grey Cards | Known Values
        • Spyder Checkr | Datacolor
        • ColourChecker Passport Photo 2 | X-Rite
    • Creating an Exposure Calibration
    • Creating a Light System
    • Photogrammetry Tips
      • Agisoft Metashape
      • Reality Capture
    • Re-Scaling an alembic with Blender
    • Mask Mesh, UV Bleed & Manual UV Unwrap
    • Multiple Machines
    • Advanced features
  • Help & Support
    • Common Issues
    • Known Issues
    • Contact Support
  • Additional Information
    • Processing Times
    • Changelog
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  1. Requirements

Processing Requirements

Please contact us if you have any questions regarding processing requirements.

Processing PBR textures with Marso usually requires a desktop workstation, with a GPU available.

Minimum Specification
Recommended Specification
  • OS: Windows 10+

  • RAM: 16+ GB

  • GPU: OpenGL 4.6+ Compatible

  • Hard Drive: ~256 GB available

  • OS: Windows 10+

  • RAM: 32+ GB

  • GPU: NVidia (CUDA enabled), 8+ GB VRAM

  • Hard Drive: ~1TB available


Scratch Directory

Marso makes use of a “Scratch Directory”, where intermediary files are written during processing, and will be deleted once no longer needed. The size of these files depends on the output texture resolution.

Faster R/W speeds on the scratch directory will greatly improve processing times, so it is recommended to use an internal SSD for the scratch directory. Results can be written to a different drive such as a network share.

Recommended: 180000+ IOPS, 3000+ MiB/s

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Last updated 2 months ago

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